Thursday, July 17, 2008

Critical Fumbles

On rolling a natural 1 on any attack roll, no damage is done, even if the attack would normally be a hit, no Miss effects occur, and the character is effectively Dazed; using a Move action restores the character to normal (and he can subsequently use the rest of his actions that turn normally). An Action Point may be used to grant this Move action.

1 comment:

Calion said...

Updated. I realize I already posted that fact to the group, but a) it should probably be here as well for form's sake, and b) I was unsure how folks should be informed when a post is changed. Duh. This is the proper way.

Also: I would like a mechanism that makes it harder to fumble as you get better. Ideas? Examples from Web research?